Magic Spells of LarpCraft
LarpCraft magic is a fun way to get into the fantasy aspect of any game. Those who wish to learn the art of spells and abilities must first get their achievement credentials from the Spells Master teaching that skill in the LarpCraft.com community scrolls. This is done by transferring your XP points to the Spells Master so that he can train you on how to wield your new abilities safely and effectively.
(How magic is performed overview video)
If you do not have a computer you can gain abilities from your local realm admins before a game starts or even during a game if allowed. It is vital that you print your profile page from LarpCraft showing your points, race and class if you are to submit for a skill at a game. XP Program Submission Codes are used in event submissions to Larpcraft.com at a game. This allows our programmers to correctly set metals and achievements to a characters profile. It would be wise to know what spell you are going for and the submission code. Game officials may or may not have your XP records on site so if you apply for a spell you don’t have the XP for, it will simply not be added to your profile.
(Magic skill submission "how to" video to be inserted here with done)
Magic is applied to targets via spell packets, weapon channeling or touch / area of effect in LarpCraft. Characters who wish to perform magic must be able to do so via our playbook rule-set. It is important to check your race and class abilities before applying for spells. Weapon channeling was put into place so that a caster does not have to toss spell bags at night but can still perform magic in pitch darkness (cool!)
(Magic band explanation video here)
How Magic is Tracked - LarpCraft uses a unique casting system that gives casters a lot more freedom than other systems we have seen to date. Spell casters are allowed to perform magic at will as long as they have the proper skills for that ability. Limits to the frequency of magic are shown with Magic Bands placed on the right hip belt or right wrist which must be visible to all players. The caster is allowed to perform the amount of magical effects directly related to how many Magic Bands they have on. When they have used all the magic allocated by the bands they must seek mana potion or rest without movement (meditate) in order to regain abilities This system is faster and more fair to other players over other systems we have tried. It allows players to self police each other while staying in character. Plain and simple: Magic is powerful and can win battles but it all has a price and it was designed to not overrule the game.
A spell packet is a small beanbag like item that is thrown by the spell caster. When the spell caster is about to toss a packet they must also shout out what the magic being cast is (incantations). A touch or area of effect spell will still use a spell packet / use a Magic Band but this only requires the caster to hold the item in their hand. Binding magic to weapons requires the skill sets under the weapons section. All magic is limited per battle to the amount of magic bands on the casters right hip or wrist.
Some magic cannot be deflected. It is powerful enough to penetrate armor and it will travel like lightning through any object the victim holds. This means if an unblockable spell hits a shield or weapon the effect still takes place. While unblockable spells are of much higher cost, they also may require a spell caster to be of a certain level before it can be performed. Powerful magic may also require the spell caster to use more magic (bands) or even sacrifice their own lives for something ultra powerful. The bottom line is a spell caster will not have infinite casting ability and must chose wisely as to how and when their magic is used. In retrospect, the magic in LarpCraft is powerful so while a caster is limited to how often spells are cast, they will for surely be spells that pack lots of power!
If you want to see what types of magic each class is allowed to do, please refer to the class listing as it is easier to read.
Realm admins are ultimately responsible for the final decision on achievements used in the their realm. Safety concerns may alter the proficiency items listed for use. Some spells may not be used in some realms so ask your local LarpCraft realm if you have any questions as to what can or can’t be used.
Spell Knowledge - Remember spell casters, it is not likely that your target will know what to do if they have never been hit by the spell your casting. be ready to quickly explain what you are casting and what they must do or what damage they must take. We have over 10 spells in each element and new skills are being discovered all the time. Those without magic ability will not keep up on this system and may find it difficult to learn.
How Spells Work
Spell packets need to be between 3” to 5” in diameter (if round) or across (if square) in order to be used. A packet is to weigh no more than 7oz. Packets must be pliable and not frozen or ultra hard. They need to be able to absorb an impact when hitting a target. Spell packets cannot have hard objects attached to them such as jewels or be bound with sharp objects such as sharp metal wire. Everything used in a spell packet must be safe to be struck with. Preferred fillings are bio-degradable materials. Many realms do not allow bird seed because if a packet breaks those seeds could be considered invasive species to that environment. It is a spell casters responsibility to ask the local relam admins what they prefer you to use for making spell packets. All packets must be brought with you to registration so they can be checked.
(Spell Packet Video here)
Players must use solid colored spell packets that represent the elemental magic being used. To signify ownership, a player must write their character name on each packet. The solid color of the packet needs to be: Fire = Red, Water = Blue, Earth = Green, Arcane / Devine = White, Shadow = Black. You can color the packet with designs etc. to make it easier to identify but at least 75% of the packets color must be that of the element it represents. Casters are responsible for their packets at all times. Packets found in the realm at the end of a game be realm admins will result in that caster losing XP on their profile. A spell packet is considered litter to everyone else... We changed our counting system considerably so that packets are not far from their owners at any given time.
Types of Spells
Touch Spells - Character must hold the correct elemental spell packet in hand in order to verbally cast any given touch spell. Must be within arms length of person in order to cast. Be careful to not actually touch a character without being given permission to touch. Touch spells use the magic band system as well. When the cater is in the realm, the caster is limited to the number of times magic can be performed via the number of magic bands.
Weapon Channeling - A spell caster can learn the proficiency to channel a magic attack through a weapon. This system was put into place so casters can safety deal magic at night without losing spell packets. It is highly recommended that a caster does not toss spell bags at night as they are more likely to be lost. Instead using weapon channeling will keep things safe but still allow the fun of magic. The caster still must say the incantation before the blow hits a target. Weapons used for magic channeling will need the element color bound to the weapon via ribbon or other means to show other players that the weapon channeling ability is being used. Again, you must learn how to bind magic to a weapon with the appropriate skill below.
(Weapon channeling video here)
Skill Levels - A character in LarpCraft gains a character level for every 2 skills learned. Skill levels are required for many of the powerful items in the game. Skill Levels are visible in a players profile and on the forums and are a quick way to see how much experience one has. It also can quickly tell you how long the character has been played as high level characters need lots of XP to get where they are today. Skill level applies to all aspects of the game so characters will go up in skill levels for learning how to wield weapons, wear armor, make potions as well as magic and more.